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7b56c52fff
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6a2c77404b
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aa7e888d9e
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170088b836
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34d1de5847
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70e4ac0c81
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assets/grass.png
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assets/grass.png
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assets/wall.png
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assets/wall.png
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@ -9,6 +9,10 @@ mod prelude {
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pub use crate::resources::*;
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pub use crate::systems::*;
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pub use bevy::prelude::*;
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pub const SCREEN_WIDTH: f32 = 80.0;
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pub const SCREEN_HEIGHT: f32 = 50.0;
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pub const TILE_SIZE: f32 = 64.0;
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}
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use prelude::*;
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@ -11,9 +11,9 @@ pub fn setup(
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// Map
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let grass_material = materials.add(asset_server.load("grass.png").into());
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let tile_size = Vec2::new(64.0, 64.0);
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let tile_size = Vec2::new(TILE_SIZE, TILE_SIZE);
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let sprite = Sprite::new(tile_size);
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let map_size = Vec2::new(80.0, 50.0);
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let map_size = Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT);
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let half_x = (map_size.x / 2.0) as i32;
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let half_y = (map_size.y / 2.0) as i32;
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@ -37,15 +37,15 @@ pub fn add_player(
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let player_sprite = materials.add(asset_server.load("marshmallow.png").into());
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let player_material = materials.add(asset_server.load("marshmallow.png").into());
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commands
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.spawn()
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.insert(Player)
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.insert(Name("Player 1".to_string()))
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.insert_bundle(SpriteBundle {
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material: player_sprite,
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sprite: Sprite::new(Vec2::new(64.0, 64.0)),
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material: player_material,
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sprite: Sprite::new(Vec2::new(TILE_SIZE, TILE_SIZE)),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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..Default::default()
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});
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