305 lines
9.8 KiB
YAML
305 lines
9.8 KiB
YAML
name: Release
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on:
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push:
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tags:
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- '*'
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env:
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# update with the name of the main binary
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binary: bevy_github_ci_template
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add_binaries_to_github_release: true
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#itch_target: <itch.io-username>/<game-name>
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# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
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# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
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use_git_lfs: false
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jobs:
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# Build for wasm
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release-wasm:
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runs-on: ubuntu-latest
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steps:
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- uses: actions/checkout@v4
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with:
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lfs: ${{ env.use_git_lfs }}
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- uses: dtolnay/rust-toolchain@stable
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with:
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targets: wasm32-unknown-unknown
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- name: install wasm-bindgen-cli
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run: |
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cargo install wasm-bindgen-cli
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- name: Build
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run: |
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cargo build --release --target wasm32-unknown-unknown
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- name: Prepare package
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run: |
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wasm-bindgen --no-typescript --out-name bevy_game --out-dir wasm --target web target/wasm32-unknown-unknown/release/${{ env.binary }}.wasm
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cp -r assets wasm/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
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- name: Package as a zip
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working-directory: ./wasm
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run: |
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zip --recurse-paths ../${{ env.binary }}.zip .
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- name: Upload binaries to artifacts
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uses: actions/upload-artifact@v3
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with:
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path: ${{ env.binary }}.zip
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name: wasm
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retention-days: 1
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- name: Upload binaries to release
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if: ${{ env.add_binaries_to_github_release == 'true' }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.binary }}.zip
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asset_name: ${{ env.binary }}-wasm-${{ steps.get_version.outputs.tag }}.zip
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tag: ${{ github.ref }}
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overwrite: true
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# Build for Linux
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release-linux:
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runs-on: ubuntu-latest
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steps:
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- uses: actions/checkout@v4
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with:
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lfs: ${{ env.use_git_lfs }}
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- uses: dtolnay/rust-toolchain@stable
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with:
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targets: x86_64-unknown-linux-gnu
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- name: install dependencies
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run: |
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sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
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- name: Build
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run: |
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cargo build --release --target x86_64-unknown-linux-gnu
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- name: Prepare package
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run: |
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mkdir linux
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cp target/x86_64-unknown-linux-gnu/release/${{ env.binary }} linux/
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cp -r assets linux/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
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- name: Package as a zip
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working-directory: ./linux
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run: |
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zip --recurse-paths ../${{ env.binary }}.zip .
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- name: Upload binaries to artifacts
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uses: actions/upload-artifact@v3
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with:
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path: ${{ env.binary }}.zip
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name: linux
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retention-days: 1
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- name: Upload binaries to release
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if: ${{ env.add_binaries_to_github_release == 'true' }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.binary }}.zip
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asset_name: ${{ env.binary }}-linux-${{ steps.get_version.outputs.tag }}.zip
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tag: ${{ github.ref }}
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overwrite: true
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# Build for Windows
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release-windows:
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runs-on: windows-latest
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steps:
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- uses: actions/checkout@v4
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with:
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lfs: ${{ env.use_git_lfs }}
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- uses: dtolnay/rust-toolchain@stable
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with:
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targets: x86_64-pc-windows-msvc
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- name: Build
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run: |
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cargo build --release --target x86_64-pc-windows-msvc
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- name: Prepare package
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run: |
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mkdir windows
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cp target/x86_64-pc-windows-msvc/release/${{ env.binary }}.exe windows/
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mkdir assets -ea 0 # create the assets directory if it does not exist, it will get ignored in the zip if empty
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cp -r assets windows/
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- name: Package as a zip
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run: |
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Compress-Archive -Path windows/* -DestinationPath ${{ env.binary }}.zip
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- name: Upload binaries to artifacts
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uses: actions/upload-artifact@v3
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with:
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path: ${{ env.binary }}.zip
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name: windows
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retention-days: 1
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- name: Upload binaries to release
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if: ${{ env.add_binaries_to_github_release == 'true' }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.binary }}.zip
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asset_name: ${{ env.binary }}-windows-${{ steps.get_version.outputs.tag }}.zip
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tag: ${{ github.ref }}
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overwrite: true
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# Build for MacOS x86_64
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release-macOS-intel:
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runs-on: macOS-latest
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steps:
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- uses: actions/checkout@v4
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with:
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lfs: ${{ env.use_git_lfs }}
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- uses: dtolnay/rust-toolchain@stable
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with:
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targets: x86_64-apple-darwin
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- name: Environment Setup
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run: |
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export CFLAGS="-fno-stack-check"
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export MACOSX_DEPLOYMENT_TARGET="10.9"
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- name: Build
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run: |
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cargo build --release --target x86_64-apple-darwin
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- name: Prepare Package
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run: |
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mkdir -p ${{ env.binary }}.app/Contents/MacOS
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cp target/x86_64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
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cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
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hdiutil create -fs HFS+ -volname "${{ env.binary }}" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-intel.dmg
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- name: Upload binaries to artifacts
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uses: actions/upload-artifact@v3
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with:
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path: ${{ env.binary }}-macOS-intel.dmg
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name: macOS-intel
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retention-days: 1
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- name: Upload binaries to release
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if: ${{ env.add_binaries_to_github_release == 'true' }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.binary }}-macOS-intel.dmg
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asset_name: ${{ env.binary }}-macOS-intel-${{ steps.get_version.outputs.tag }}.dmg
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tag: ${{ github.ref }}
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overwrite: true
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# Build for MacOS Apple Silicon
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release-macOS-apple-silicon:
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runs-on: macOS-latest
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steps:
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- uses: actions/checkout@v4
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with:
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lfs: ${{ env.use_git_lfs }}
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- uses: dtolnay/rust-toolchain@stable
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with:
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targets: aarch64-apple-darwin
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- name: Environment
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# macOS 11 was the first version to support ARM
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run: |
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export MACOSX_DEPLOYMENT_TARGET="11"
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- name: Build
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run: |
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cargo build --release --target aarch64-apple-darwin
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- name: Prepare Package
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run: |
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mkdir -p ${{ env.binary }}.app/Contents/MacOS
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cp target/aarch64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
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cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
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hdiutil create -fs HFS+ -volname "${{ env.binary }}-macOS-apple-silicon" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-apple-silicon.dmg
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- name: Upload binaries to artifacts
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uses: actions/upload-artifact@v3
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with:
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path: ${{ env.binary }}-macOS-apple-silicon.dmg
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name: macOS-apple-silicon
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retention-days: 1
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- name: Upload binaries to release
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if: ${{ env.add_binaries_to_github_release == 'true' }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.binary }}-macOS-apple-silicon.dmg
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asset_name: ${{ env.binary }}-macOS-apple-silicon-${{ steps.get_version.outputs.tag }}.dmg
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tag: ${{ github.ref }}
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overwrite: true
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check-if-upload-to-itch-is-configured:
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runs-on: ubuntu-latest
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outputs:
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should-upload: ${{ steps.check-env.outputs.has-itch-target }}
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steps:
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- id: check-env
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run: |
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if [[ -z "$itch_target" ]]; then
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echo "has-itch-target=no" >> $GITHUB_OUTPUT
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else
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echo "has-itch-target=yes" >> $GITHUB_OUTPUT
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fi
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upload-to-itch:
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runs-on: ubuntu-latest
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needs:
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- check-if-upload-to-itch-is-configured
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- release-wasm
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- release-linux
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- release-windows
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- release-macOS-intel
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- release-macOS-apple-silicon
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if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}
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steps:
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- name: Download artifacts
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uses: actions/download-artifact@v3
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with:
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path: ./builds
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- name: Install butler
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run: |
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curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
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unzip butler.zip
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chmod +x butler
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./butler -V
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- uses: olegtarasov/get-tag@v2.1.2
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id: get_version
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- name: Upload to itch.io
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
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run: |
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for channel in $(ls builds); do
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./butler push \
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--fix-permissions \
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--userversion="${{ steps.get_version.outputs.tag }}" \
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builds/$channel/* \
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${{ env.itch_target }}:$channel
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done
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