Migrate to Legion for ECS

This commit is contained in:
Daniel Lynn 2021-07-06 00:52:14 -05:00
parent 752414d8b5
commit dcfc284f45
9 changed files with 133 additions and 82 deletions

10
src/components.rs Normal file
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@ -0,0 +1,10 @@
use crate::prelude::*;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Render {
pub color: ColorPair,
pub glyph: FontCharType,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Player;

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@ -1,37 +1,51 @@
mod camera;
mod components;
mod map;
mod map_builder;
mod player;
mod spawner;
mod systems;
mod prelude {
pub use bracket_lib::prelude::*;
pub use legion::systems::CommandBuffer;
pub use legion::world::SubWorld;
pub use legion::*;
pub const SCREEN_WIDTH: i32 = 80;
pub const SCREEN_HEIGHT: i32 = 50;
pub const DISPLAY_WIDTH: i32 = SCREEN_WIDTH / 2;
pub const DISPLAY_HEIGHT: i32 = SCREEN_HEIGHT / 2;
pub use crate::camera::*;
pub use crate::components::*;
pub use crate::map::*;
pub use crate::map_builder::*;
pub use crate::player::*;
pub use crate::spawner::*;
pub use crate::systems::*;
}
use prelude::*;
struct State {
map: Map,
player: Player,
camera: Camera,
ecs: World,
resources: Resources,
systems: Schedule,
}
impl State {
fn new() -> Self {
let mut ecs = World::default();
let mut resources = Resources::default();
let mut rng = RandomNumberGenerator::new();
let map_builder = MapBuilder::new(&mut rng);
resources.insert(map_builder.map);
resources.insert(Camera::new(map_builder.player_start));
spawn_player(&mut ecs, map_builder.player_start);
Self {
map: map_builder.map,
player: Player::new(map_builder.player_start),
camera: Camera::new(map_builder.player_start),
ecs,
resources,
systems: build_scheduler(),
}
}
}
@ -42,9 +56,9 @@ impl GameState for State {
ctx.cls();
ctx.set_active_console(1);
ctx.cls();
self.player.update(ctx, &self.map, &mut self.camera);
self.map.render(ctx, &self.camera);
self.player.render(ctx, &self.camera);
self.resources.insert(ctx.key);
self.systems.execute(&mut self.ecs, &mut self.resources);
render_draw_buffer(ctx).expect("Render error");
}
}

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@ -23,37 +23,6 @@ impl Map {
}
}
pub fn render(&self, ctx: &mut BTerm, camera: &Camera) {
ctx.set_active_console(0);
for y in camera.top_y..camera.bottom_y {
for x in camera.left_x..camera.right_x {
if self.in_bounds(Point::new(x, y)) {
let idx = map_idx(x, y);
match self.tiles[idx] {
TileType::Floor => {
ctx.set(
x - camera.left_x,
y - camera.top_y,
WHITE,
BLACK,
to_cp437('.'),
);
}
TileType::Wall => {
ctx.set(
x - camera.left_x,
y - camera.top_y,
WHITE,
BLACK,
to_cp437('#'),
);
}
}
}
}
}
}
pub fn in_bounds(&self, point: Point) -> bool {
point.x >= 0 && point.x < SCREEN_WIDTH && point.y >= 0 && point.y < SCREEN_HEIGHT
}

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@ -1,40 +0,0 @@
use crate::prelude::*;
pub struct Player {
pub position: Point,
}
impl Player {
pub fn new(position: Point) -> Self {
Self { position }
}
pub fn render(&self, ctx: &mut BTerm, camera: &Camera) {
ctx.set_active_console(1);
ctx.set(
self.position.x - camera.left_x,
self.position.y - camera.top_y,
WHITE,
BLACK,
to_cp437('@'),
);
}
pub fn update(&mut self, ctx: &mut BTerm, map: &Map, camera: &mut Camera) {
if let Some(key) = ctx.key {
let delta = match key {
VirtualKeyCode::Left | VirtualKeyCode::A => Point::new(-1, 0),
VirtualKeyCode::Right | VirtualKeyCode::D => Point::new(1, 0),
VirtualKeyCode::Up | VirtualKeyCode::W => Point::new(0, -1),
VirtualKeyCode::Down | VirtualKeyCode::S => Point::new(0, 1),
_ => Point::zero(),
};
let new_position = self.position + delta;
if map.can_enter_tile(new_position) {
self.position = new_position;
camera.on_player_move(new_position);
}
}
}
}

12
src/spawner.rs Normal file
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@ -0,0 +1,12 @@
use crate::prelude::*;
pub fn spawn_player(ecs: &mut World, pos: Point) {
ecs.push((
Player,
pos,
Render {
color: ColorPair::new(WHITE, BLACK),
glyph: to_cp437('@'),
},
));
}

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@ -0,0 +1,17 @@
use crate::prelude::*;
#[system]
#[read_component(Point)]
#[read_component(Render)]
pub fn entity_render(ecs: &SubWorld, #[resource] camera: &Camera) {
let mut draw_batch = DrawBatch::new();
let offset = Point::new(camera.left_x, camera.top_y);
draw_batch.target(1);
<(&Point, &Render)>::query()
.iter(ecs)
.for_each(|(pos, render)| {
draw_batch.set(*pos - offset, render.color, render.glyph);
});
draw_batch.submit(5000).expect("Batch error");
}

22
src/systems/map_render.rs Normal file
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@ -0,0 +1,22 @@
use crate::prelude::*;
#[system]
pub fn map_render(#[resource] map: &Map, #[resource] camera: &Camera) {
let mut draw_batch = DrawBatch::new();
draw_batch.target(0);
for y in camera.top_y..=camera.bottom_y {
for x in camera.left_x..=camera.right_x {
let pt = Point::new(x, y);
let offset = Point::new(camera.left_x, camera.top_y);
if map.in_bounds(pt) {
let idx = map_idx(x, y);
let glyph = match map.tiles[idx] {
TileType::Floor => to_cp437('.'),
TileType::Wall => to_cp437('#'),
};
draw_batch.set(pt - offset, ColorPair::new(WHITE, BLACK), glyph);
}
}
}
draw_batch.submit(0).expect("Batch error");
}

13
src/systems/mod.rs Normal file
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@ -0,0 +1,13 @@
mod entity_render;
mod map_render;
mod player_input;
use crate::prelude::*;
pub fn build_scheduler() -> Schedule {
Schedule::builder()
.add_system(player_input::player_input_system())
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.build()
}

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@ -0,0 +1,34 @@
use crate::prelude::*;
#[system]
#[write_component(Point)]
#[read_component(Player)]
pub fn player_input(
ecs: &mut SubWorld,
#[resource] map: &Map,
#[resource] key: &Option<VirtualKeyCode>,
#[resource] camera: &mut Camera,
) {
if let Some(key) = key {
let delta = match key {
VirtualKeyCode::Left | VirtualKeyCode::A => Point::new(-1, 0),
VirtualKeyCode::Right | VirtualKeyCode::D => Point::new(1, 0),
VirtualKeyCode::Up | VirtualKeyCode::W => Point::new(0, -1),
VirtualKeyCode::Down | VirtualKeyCode::S => Point::new(0, 1),
_ => Point::zero(),
};
if delta.x != 0 || delta.y != 0 {
let mut players = <&mut Point>::query().filter(component::<Player>());
players.iter_mut(ecs).for_each(|pos| {
let destination = *pos + delta;
if map.can_enter_tile(destination) {
*pos = destination;
camera.on_player_move(destination);
}
});
}
}
}