Add base_damage to entity template
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@ -14,6 +14,7 @@ pub struct Template {
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pub glyph: char,
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pub glyph: char,
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pub provides: Option<Vec<(String, i32)>>,
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pub provides: Option<Vec<(String, i32)>>,
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pub hp: Option<i32>,
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pub hp: Option<i32>,
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pub base_damage: Option<i32>,
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}
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}
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#[derive(Clone, Deserialize, Debug, PartialEq)]
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#[derive(Clone, Deserialize, Debug, PartialEq)]
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