use crate::prelude::*; #[derive(Clone, Copy, Debug, PartialEq)] pub struct Render { pub color: ColorPair, pub glyph: FontCharType, } #[derive(Clone, Copy, Debug, PartialEq)] pub struct Player; #[derive(Clone, Copy, Debug, PartialEq)] pub struct Enemy; #[derive(Clone, Copy, Debug, PartialEq)] pub struct MovingRandomly;