use super::MapArchitect; use crate::prelude::*; pub struct EmptyArchitect {} impl MapArchitect for EmptyArchitect { fn new(&mut self, rng: &mut RandomNumberGenerator) -> MapBuilder { let mut mb = MapBuilder { map: Map::new(), rooms: Vec::new(), monster_spawns: Vec::new(), player_start: Point::zero(), amulet_start: Point::zero(), theme: super::themes::DungeonTheme::new(), }; mb.fill(TileType::Floor); mb.player_start = Point::new(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); mb.amulet_start = mb.find_most_distant(&mb.player_start); for _ in 0..50 { mb.monster_spawns.push(Point::new( rng.range(1, SCREEN_WIDTH), rng.range(1, SCREEN_HEIGHT), )); } mb } }