Use Map resource to define the world
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							| @@ -1,18 +1,24 @@ | ||||
| mod components; | ||||
| mod map; | ||||
| mod plugins; | ||||
| mod resources; | ||||
| mod systems; | ||||
|  | ||||
| mod prelude { | ||||
|     pub use crate::components::*; | ||||
|     pub use crate::map::*; | ||||
|     pub use crate::plugins::*; | ||||
|     pub use crate::resources::*; | ||||
|     pub use crate::systems::*; | ||||
|     pub use bevy::prelude::*; | ||||
|     pub use bevy::{ | ||||
|         diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, | ||||
|         prelude::*, | ||||
|     }; | ||||
|  | ||||
|     pub const SCREEN_WIDTH: f32 = 80.0; | ||||
|     pub const SCREEN_HEIGHT: f32 = 50.0; | ||||
|     pub const TILE_SIZE: f32 = 64.0; | ||||
|     pub const MAP_WIDTH: i32 = 80; | ||||
|     pub const MAP_HEIGHT: i32 = 50; | ||||
|     pub const CELL_SIZE: i32 = 64; | ||||
|     pub const NUM_TILES: usize = (MAP_WIDTH * MAP_HEIGHT) as usize; | ||||
| } | ||||
|  | ||||
| use prelude::*; | ||||
| @@ -20,7 +26,11 @@ use prelude::*; | ||||
| fn main() { | ||||
|     App::build() | ||||
|         .insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0))) | ||||
|         .init_resource::<Map>() | ||||
|         .add_plugins(DefaultPlugins) | ||||
|         //.add_plugin(FrameTimeDiagnosticsPlugin) | ||||
|         //.add_plugin(LogDiagnosticsPlugin) | ||||
|         //.add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::< ColorMaterial>) | ||||
|         .add_startup_system(setup.system()) | ||||
|         .add_startup_system(add_player.system()) | ||||
|         .add_system(player_movement.system()) | ||||
|   | ||||
| @@ -5,27 +5,34 @@ pub fn setup( | ||||
|     mut commands: Commands, | ||||
|     asset_server: Res<AssetServer>, | ||||
|     mut materials: ResMut<Assets<ColorMaterial>>, | ||||
|     map: Res<Map>, | ||||
| ) { | ||||
|     // Camera | ||||
|     commands.spawn_bundle(OrthographicCameraBundle::new_2d()); | ||||
|  | ||||
|     // Map | ||||
|     let grass_material = materials.add(asset_server.load("grass.png").into()); | ||||
|     let tile_size = Vec2::new(TILE_SIZE, TILE_SIZE); | ||||
|     let sprite = Sprite::new(tile_size); | ||||
|     let map_size = Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT); | ||||
|     let half_x = (map_size.x / 2.0) as i32; | ||||
|     let half_y = (map_size.y / 2.0) as i32; | ||||
|     let wall_material = materials.add(asset_server.load("wall.png").into()); | ||||
|     let half_w = MAP_WIDTH * CELL_SIZE / 2; | ||||
|     let half_h = MAP_HEIGHT * CELL_SIZE / 2; | ||||
|  | ||||
|     for y in -half_y..half_y { | ||||
|         for x in -half_x..half_x { | ||||
|             let position = Vec2::new(x as f32, y as f32); | ||||
|             let translation = (position * tile_size).extend(0.0); | ||||
|     for j in 0..MAP_HEIGHT { | ||||
|         let y = j * CELL_SIZE - half_h; | ||||
|         for i in 0..MAP_WIDTH { | ||||
|             let x = i * CELL_SIZE - half_w; | ||||
|             let index = map.index(i, j); | ||||
|             let tile = map.tiles[index]; | ||||
|             let material = match tile { | ||||
|                 Tile::Floor => grass_material.clone(), | ||||
|                 Tile::Wall => wall_material.clone(), | ||||
|             }; | ||||
|             let sprite = Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32)); | ||||
|             let transform = Transform::from_xyz(x as f32, y as f32, 0.0); | ||||
|  | ||||
|             commands.spawn_bundle(SpriteBundle { | ||||
|                 material: grass_material.clone(), | ||||
|                 sprite: sprite.clone(), | ||||
|                 transform: Transform::from_translation(translation), | ||||
|                 material, | ||||
|                 sprite, | ||||
|                 transform, | ||||
|                 ..Default::default() | ||||
|             }); | ||||
|         } | ||||
| @@ -45,7 +52,7 @@ pub fn add_player( | ||||
|         .insert(Name("Player 1".to_string())) | ||||
|         .insert_bundle(SpriteBundle { | ||||
|             material: player_material, | ||||
|             sprite: Sprite::new(Vec2::new(TILE_SIZE, TILE_SIZE)), | ||||
|             sprite: Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32)), | ||||
|             transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)), | ||||
|             ..Default::default() | ||||
|         }); | ||||
|   | ||||
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