Use Map resource to define the world
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commit
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18
src/main.rs
18
src/main.rs
@ -1,18 +1,24 @@
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mod components;
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mod map;
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mod plugins;
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mod resources;
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mod systems;
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mod prelude {
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pub use crate::components::*;
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pub use crate::map::*;
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pub use crate::plugins::*;
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pub use crate::resources::*;
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pub use crate::systems::*;
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pub use bevy::prelude::*;
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pub use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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pub const SCREEN_WIDTH: f32 = 80.0;
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pub const SCREEN_HEIGHT: f32 = 50.0;
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pub const TILE_SIZE: f32 = 64.0;
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pub const MAP_WIDTH: i32 = 80;
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pub const MAP_HEIGHT: i32 = 50;
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pub const CELL_SIZE: i32 = 64;
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pub const NUM_TILES: usize = (MAP_WIDTH * MAP_HEIGHT) as usize;
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}
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use prelude::*;
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@ -20,7 +26,11 @@ use prelude::*;
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fn main() {
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App::build()
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.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)))
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.init_resource::<Map>()
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.add_plugins(DefaultPlugins)
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//.add_plugin(FrameTimeDiagnosticsPlugin)
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//.add_plugin(LogDiagnosticsPlugin)
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//.add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::< ColorMaterial>)
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.add_startup_system(setup.system())
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.add_startup_system(add_player.system())
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.add_system(player_movement.system())
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@ -5,27 +5,34 @@ pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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map: Res<Map>,
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) {
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// Camera
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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// Map
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let grass_material = materials.add(asset_server.load("grass.png").into());
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let tile_size = Vec2::new(TILE_SIZE, TILE_SIZE);
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let sprite = Sprite::new(tile_size);
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let map_size = Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT);
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let half_x = (map_size.x / 2.0) as i32;
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let half_y = (map_size.y / 2.0) as i32;
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let wall_material = materials.add(asset_server.load("wall.png").into());
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let half_w = MAP_WIDTH * CELL_SIZE / 2;
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let half_h = MAP_HEIGHT * CELL_SIZE / 2;
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for y in -half_y..half_y {
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for x in -half_x..half_x {
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let position = Vec2::new(x as f32, y as f32);
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let translation = (position * tile_size).extend(0.0);
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for j in 0..MAP_HEIGHT {
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let y = j * CELL_SIZE - half_h;
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for i in 0..MAP_WIDTH {
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let x = i * CELL_SIZE - half_w;
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let index = map.index(i, j);
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let tile = map.tiles[index];
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let material = match tile {
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Tile::Floor => grass_material.clone(),
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Tile::Wall => wall_material.clone(),
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};
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let sprite = Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32));
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let transform = Transform::from_xyz(x as f32, y as f32, 0.0);
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commands.spawn_bundle(SpriteBundle {
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material: grass_material.clone(),
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sprite: sprite.clone(),
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transform: Transform::from_translation(translation),
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material,
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sprite,
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transform,
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..Default::default()
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});
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}
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@ -45,7 +52,7 @@ pub fn add_player(
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.insert(Name("Player 1".to_string()))
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.insert_bundle(SpriteBundle {
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material: player_material,
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sprite: Sprite::new(Vec2::new(TILE_SIZE, TILE_SIZE)),
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sprite: Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32)),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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..Default::default()
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});
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