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7b56c52fff
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6a2c77404b
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aa7e888d9e
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170088b836
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34d1de5847
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70e4ac0c81
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ef4a98627e
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e816846d19
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9e16c22eb5
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66854be921
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@ -8,3 +8,9 @@ edition = "2018"
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[dependencies]
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bevy = { version = "0.5", features = ["dynamic"] }
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[profile.dev.package."*"]
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opt-level = 3
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[profile.dev]
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opt-level = 1
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BIN
assets/grass.png
BIN
assets/grass.png
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Before Width: | Height: | Size: 281 B After Width: | Height: | Size: 153 B |
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Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 335 B |
BIN
assets/wall.png
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assets/wall.png
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Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 624 B |
@ -9,6 +9,10 @@ mod prelude {
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pub use crate::resources::*;
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pub use crate::systems::*;
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pub use bevy::prelude::*;
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pub const SCREEN_WIDTH: f32 = 80.0;
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pub const SCREEN_HEIGHT: f32 = 50.0;
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pub const TILE_SIZE: f32 = 64.0;
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}
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use prelude::*;
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@ -19,5 +23,7 @@ fn main() {
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup.system())
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.add_startup_system(add_player.system())
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.add_system(player_movement.system())
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.add_system(follow_player.system())
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.run();
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}
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@ -1,4 +1,5 @@
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use crate::prelude::*;
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use bevy::render::camera::Camera;
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pub fn setup(
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mut commands: Commands,
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@ -10,9 +11,9 @@ pub fn setup(
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// Map
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let grass_material = materials.add(asset_server.load("grass.png").into());
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let tile_size = Vec2::new(32.0, 32.0);
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let tile_size = Vec2::new(TILE_SIZE, TILE_SIZE);
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let sprite = Sprite::new(tile_size);
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let map_size = Vec2::new(80.0, 50.0);
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let map_size = Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT);
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let half_x = (map_size.x / 2.0) as i32;
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let half_y = (map_size.y / 2.0) as i32;
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@ -36,20 +37,67 @@ pub fn add_player(
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let player_sprite = materials.add(asset_server.load("marshmallow.png").into());
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let player_material = materials.add(asset_server.load("marshmallow.png").into());
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commands
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.spawn()
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.insert(Player)
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.insert(Name("Player 1".to_string()))
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.insert_bundle(SpriteBundle {
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material: player_sprite,
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sprite: Sprite::new(Vec2::new(64.0, 64.0)),
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material: player_material,
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sprite: Sprite::new(Vec2::new(TILE_SIZE, TILE_SIZE)),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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..Default::default()
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});
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}
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pub fn player_movement(
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keyboard_input: Res<Input<KeyCode>>,
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mut query: Query<(&Player, &mut Transform)>,
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time: Res<Time>,
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) {
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if let Ok((_, mut transform)) = query.single_mut() {
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let mut direction = Vec2::ZERO;
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if keyboard_input.pressed(KeyCode::A) {
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direction.x -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::D) {
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direction.x += 1.0;
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}
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if keyboard_input.pressed(KeyCode::S) {
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direction.y -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::W) {
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direction.y += 1.0;
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}
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let translation = &mut transform.translation;
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let delta_seconds = time.delta_seconds();
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translation.x += delta_seconds * direction.x * 300.0;
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translation.y += delta_seconds * direction.y * 300.0;
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}
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}
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pub fn follow_player(
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mut q: QuerySet<(
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Query<&Transform, With<Player>>,
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Query<&mut Transform, With<Camera>>,
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)>,
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) {
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if let Ok(player_transform) = q.q0().single() {
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let player_translation = player_transform.translation;
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if let Ok(mut camera_transform) = q.q1_mut().single_mut() {
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let camera_translation = &mut camera_transform.translation;
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camera_translation.x = player_translation.x;
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camera_translation.y = player_translation.y;
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}
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}
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}
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pub fn greet_player(
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query: Query<&Name, With<Player>>,
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time: Res<Time>,
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