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8 changed files with 143 additions and 10 deletions

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@ -8,3 +8,9 @@ edition = "2018"
[dependencies]
bevy = { version = "0.5", features = ["dynamic"] }
[profile.dev.package."*"]
opt-level = 3
[profile.dev]
opt-level = 1

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@ -1,12 +1,29 @@
mod components;
mod plugins;
mod resources;
mod systems;
use bevy::prelude::*;
use systems::*;
mod prelude {
pub use crate::components::*;
pub use crate::plugins::*;
pub use crate::resources::*;
pub use crate::systems::*;
pub use bevy::prelude::*;
pub const SCREEN_WIDTH: f32 = 80.0;
pub const SCREEN_HEIGHT: f32 = 50.0;
pub const TILE_SIZE: f32 = 64.0;
}
use prelude::*;
fn main() {
App::build()
.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)))
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_startup_system(add_player.system())
.add_system(greet_player.system())
.add_system(player_movement.system())
.add_system(follow_player.system())
.run();
}

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src/plugins/mod.rs Normal file
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@ -0,0 +1,11 @@
use crate::prelude::*;
pub struct PlayerPlugin;
impl Plugin for PlayerPlugin {
fn build(&self, app: &mut AppBuilder) {
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, true)))
.add_startup_system(add_player.system())
.add_system(greet_player.system());
}
}

3
src/resources/mod.rs Normal file
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@ -0,0 +1,3 @@
use crate::prelude::*;
pub struct GreetTimer(pub Timer);

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@ -1,15 +1,111 @@
use crate::components::{Name, Player};
use bevy::prelude::*;
use crate::prelude::*;
use bevy::render::camera::Camera;
pub fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
// Camera
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
// Map
let grass_material = materials.add(asset_server.load("grass.png").into());
let tile_size = Vec2::new(TILE_SIZE, TILE_SIZE);
let sprite = Sprite::new(tile_size);
let map_size = Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT);
let half_x = (map_size.x / 2.0) as i32;
let half_y = (map_size.y / 2.0) as i32;
for y in -half_y..half_y {
for x in -half_x..half_x {
let position = Vec2::new(x as f32, y as f32);
let translation = (position * tile_size).extend(0.0);
commands.spawn_bundle(SpriteBundle {
material: grass_material.clone(),
sprite: sprite.clone(),
transform: Transform::from_translation(translation),
..Default::default()
});
}
}
}
pub fn add_player(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let player_material = materials.add(asset_server.load("marshmallow.png").into());
pub fn add_player(mut commands: Commands) {
commands
.spawn()
.insert(Player)
.insert(Name("Player 1".to_string()));
.insert(Name("Player 1".to_string()))
.insert_bundle(SpriteBundle {
material: player_material,
sprite: Sprite::new(Vec2::new(TILE_SIZE, TILE_SIZE)),
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
..Default::default()
});
}
pub fn greet_player(query: Query<&Name, With<Player>>) {
for name in query.iter() {
println!("Hello, {}!", name.0);
pub fn player_movement(
keyboard_input: Res<Input<KeyCode>>,
mut query: Query<(&Player, &mut Transform)>,
time: Res<Time>,
) {
if let Ok((_, mut transform)) = query.single_mut() {
let mut direction = Vec2::ZERO;
if keyboard_input.pressed(KeyCode::A) {
direction.x -= 1.0;
}
if keyboard_input.pressed(KeyCode::D) {
direction.x += 1.0;
}
if keyboard_input.pressed(KeyCode::S) {
direction.y -= 1.0;
}
if keyboard_input.pressed(KeyCode::W) {
direction.y += 1.0;
}
let translation = &mut transform.translation;
let delta_seconds = time.delta_seconds();
translation.x += delta_seconds * direction.x * 300.0;
translation.y += delta_seconds * direction.y * 300.0;
}
}
pub fn follow_player(
mut q: QuerySet<(
Query<&Transform, With<Player>>,
Query<&mut Transform, With<Camera>>,
)>,
) {
if let Ok(player_transform) = q.q0().single() {
let player_translation = player_transform.translation;
if let Ok(mut camera_transform) = q.q1_mut().single_mut() {
let camera_translation = &mut camera_transform.translation;
camera_translation.x = player_translation.x;
camera_translation.y = player_translation.y;
}
}
}
pub fn greet_player(
query: Query<&Name, With<Player>>,
time: Res<Time>,
mut timer: ResMut<GreetTimer>,
) {
if timer.0.tick(time.delta()).just_finished() {
for name in query.iter() {
println!("Hello, {}!", name.0);
}
}
}