More adjustments to item and monster frequencies

This commit is contained in:
Daniel Lynn 2021-07-11 12:19:34 -05:00
parent b0114e68af
commit 91814db034

View File

@ -20,7 +20,7 @@ Templates(
entity_type: Item,
name: "Dungeon Map",
glyph: '{',
levels: [0, 1, 2],
levels: [0, 1],
provides: Some([ ("MagicMap", 0) ]),
frequency: 1,
),
@ -28,7 +28,7 @@ Templates(
entity_type: Item,
name: "Rusty Sword",
glyph: 's',
levels: [0, 1],
levels: [0],
frequency: 1,
base_damage: Some(1),
),
@ -36,7 +36,7 @@ Templates(
entity_type: Item,
name: "Shiny Sword",
glyph: 'S',
levels: [1, 2],
levels: [1],
frequency: 1,
base_damage: Some(2),
),
@ -63,7 +63,7 @@ Templates(
glyph: 'o',
levels: [0, 1, 2],
hp: Some(2),
frequency: 5,
frequency: 4,
base_damage: Some(1),
),
Template(
@ -72,7 +72,7 @@ Templates(
glyph: 'O',
levels: [1, 2],
hp: Some(5),
frequency: 4,
frequency: 3,
base_damage: Some(2),
),
Template(
@ -81,7 +81,7 @@ Templates(
glyph: 'E',
levels: [2],
hp: Some(10),
frequency: 3,
frequency: 2,
base_damage: Some(3),
),
]