Squashed commit of the following:

commit dc60721a63edc97256be2d1d16b03ca2497e6338
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Sat Jul 10 00:00:58 2021 -0500

    Add dimmed revealed map tiles

commit 22379f785c82951e90d8161fcb151e8597ba039e
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:42:56 2021 -0500

    Only chase player if the monster can see them

commit 9b830471da5bafdfef6b62f2963a6b2376b6f660
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:39:27 2021 -0500

    Recalculate player fov on move

commit e6327c704b7f60062d08496788c1cce55aee6e2b
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:38:37 2021 -0500

    Only render tooltips in the players fov

commit 1d9d1b9a6216cd29768366eedd4499c1a4e6dc4a
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:38:21 2021 -0500

    Only render entities in player fov

commit 339a8dfcfe875687fb6a5db6873a6c3a31acab5d
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:37:50 2021 -0500

    Only render map tiles in the player's fov

commit 81a6789d5924a9e36f474406399d42b4821cfa76
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:37:21 2021 -0500

    Add fov component to player and monsters

commit fecbd30b6380e951678aa73b03188d9a0dfaeb40
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:37:05 2021 -0500

    Designate opaque tiles

commit 1bcdcfd8f8b87a03ad89f155130bf2e6d1c9200d
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:36:43 2021 -0500

    Add fov system

commit b9314af566ed28ceec97724334fabe248004466e
Author: Daniel Lynn <daniel.eric.lynn@gmail.com>
Date:   Fri Jul 9 23:36:17 2021 -0500

    Add FieldOfView component
This commit is contained in:
Daniel Lynn 2021-07-10 00:13:59 -05:00
parent 3f9d567d8b
commit 9cd0af9679
10 changed files with 113 additions and 19 deletions

View File

@ -1,4 +1,5 @@
use crate::prelude::*;
use std::collections::HashSet;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Render {
@ -44,3 +45,28 @@ pub struct Item;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct AmuletOfYala;
#[derive(Clone, Debug, PartialEq)]
pub struct FieldOfView {
pub visible_tiles: HashSet<Point>,
pub radius: i32,
pub is_dirty: bool,
}
impl FieldOfView {
pub fn new(radius: i32) -> Self {
Self {
visible_tiles: HashSet::new(),
radius,
is_dirty: true,
}
}
pub fn clone_dirty(&self) -> Self {
Self {
visible_tiles: HashSet::new(),
radius: self.radius,
is_dirty: true,
}
}
}

View File

@ -10,6 +10,7 @@ pub enum TileType {
pub struct Map {
pub tiles: Vec<TileType>,
pub revealed_tiles: Vec<bool>,
}
pub fn map_idx(x: i32, y: i32) -> usize {
@ -20,6 +21,7 @@ impl Map {
pub fn new() -> Self {
Self {
tiles: vec![TileType::Floor; NUM_TILES],
revealed_tiles: vec![false; NUM_TILES],
}
}
@ -84,4 +86,8 @@ impl BaseMap for Map {
fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
DistanceAlg::Pythagoras.distance2d(self.index_to_point2d(idx1), self.index_to_point2d(idx2))
}
fn is_opaque(&self, idx: usize) -> bool {
self.tiles[idx as usize] != TileType::Floor
}
}

View File

@ -13,6 +13,7 @@ pub fn spawn_player(ecs: &mut World, pos: Point) {
max: 10,
},
Name("Player 1".to_string()),
FieldOfView::new(8),
));
}
@ -35,6 +36,7 @@ pub fn spawn_monster(ecs: &mut World, rng: &mut RandomNumberGenerator, pos: Poin
max: hp,
},
Name(name),
FieldOfView::new(6),
));
}

View File

@ -5,8 +5,9 @@ use crate::prelude::*;
#[read_component(ChasingPlayer)]
#[read_component(Health)]
#[read_component(Player)]
#[read_component(FieldOfView)]
pub fn chasing(#[resource] map: &Map, ecs: &SubWorld, commands: &mut CommandBuffer) {
let mut movers = <(Entity, &Point, &ChasingPlayer)>::query();
let mut movers = <(Entity, &Point, &ChasingPlayer, &FieldOfView)>::query();
let mut positions = <(Entity, &Point, &Health)>::query();
let mut player = <(&Point, &Player)>::query();
let player_pos = player.iter(ecs).next().unwrap().0;
@ -14,7 +15,10 @@ pub fn chasing(#[resource] map: &Map, ecs: &SubWorld, commands: &mut CommandBuff
let search_targets = vec![player_idx];
let dijkstra_map = DijkstraMap::new(SCREEN_WIDTH, SCREEN_HEIGHT, &search_targets, map, 1024.0);
movers.iter(ecs).for_each(|(entity, pos, _)| {
movers.iter(ecs).for_each(|(entity, pos, _, fov)| {
if !fov.visible_tiles.contains(&player_pos) {
return;
}
let idx = map_idx(pos.x, pos.y);
if let Some(destination) = DijkstraMap::find_lowest_exit(&dijkstra_map, idx, map) {
let distance = DistanceAlg::Pythagoras.distance2d(*pos, *player_pos);

View File

@ -3,13 +3,19 @@ use crate::prelude::*;
#[system]
#[read_component(Point)]
#[read_component(Render)]
#[read_component(FieldOfView)]
#[read_component(Player)]
pub fn entity_render(ecs: &SubWorld, #[resource] camera: &Camera) {
let mut renderables = <(&Point, &Render)>::query();
let mut fov = <&FieldOfView>::query().filter(component::<Player>());
let player_fov = fov.iter(ecs).next().unwrap();
let mut draw_batch = DrawBatch::new();
let offset = Point::new(camera.left_x, camera.top_y);
draw_batch.target(1);
<(&Point, &Render)>::query()
renderables
.iter(ecs)
.filter(|(pos, _)| player_fov.visible_tiles.contains(&pos))
.for_each(|(pos, render)| {
draw_batch.set(*pos - offset, render.color, render.glyph);
});

15
src/systems/fov.rs Normal file
View File

@ -0,0 +1,15 @@
use crate::prelude::*;
#[system]
#[read_component(Point)]
#[write_component(FieldOfView)]
pub fn fov(ecs: &mut SubWorld, #[resource] map: &Map) {
let mut views = <(&Point, &mut FieldOfView)>::query();
views
.iter_mut(ecs)
.filter(|(_, fov)| fov.is_dirty)
.for_each(|(pos, mut fov)| {
fov.visible_tiles = field_of_view_set(*pos, fov.radius, map);
fov.is_dirty = false;
});
}

View File

@ -1,20 +1,38 @@
use crate::prelude::*;
#[system]
pub fn map_render(#[resource] map: &Map, #[resource] camera: &Camera) {
#[read_component(FieldOfView)]
#[read_component(Player)]
pub fn map_render(ecs: &SubWorld, #[resource] map: &Map, #[resource] camera: &Camera) {
let mut fov = <&FieldOfView>::query().filter(component::<Player>());
let player_fov = fov.iter(ecs).next().unwrap();
let mut draw_batch = DrawBatch::new();
draw_batch.target(0);
for y in camera.top_y..=camera.bottom_y {
for x in camera.left_x..=camera.right_x {
let pt = Point::new(x, y);
let offset = Point::new(camera.left_x, camera.top_y);
if map.in_bounds(pt) {
let idx = map_idx(x, y);
let glyph = match map.tiles[idx] {
TileType::Floor => to_cp437('.'),
TileType::Wall => to_cp437('#'),
let idx = map_idx(x, y);
if map.in_bounds(pt)
&& (player_fov.visible_tiles.contains(&pt) | map.revealed_tiles[idx])
{
let tint = if player_fov.visible_tiles.contains(&pt) {
WHITE
} else {
DARK_GRAY
};
match map.tiles[idx] {
TileType::Floor => {
draw_batch.set(pt - offset, ColorPair::new(tint, BLACK), to_cp437('.'))
}
TileType::Wall => {
draw_batch.set(pt - offset, ColorPair::new(tint, BLACK), to_cp437('#'))
}
};
draw_batch.set(pt - offset, ColorPair::new(WHITE, BLACK), glyph);
}
}
}

View File

@ -2,6 +2,7 @@ mod chasing;
mod combat;
mod end_turn;
mod entity_render;
mod fov;
mod hud;
mod map_render;
mod movement;
@ -14,6 +15,7 @@ use crate::prelude::*;
pub fn build_input_scheduler() -> Schedule {
Schedule::builder()
.add_system(player_input::player_input_system())
.add_system(fov::fov_system())
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
@ -28,6 +30,8 @@ pub fn build_player_scheduler() -> Schedule {
.flush()
.add_system(movement::movement_system())
.flush()
.add_system(fov::fov_system())
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
@ -45,6 +49,8 @@ pub fn build_monster_scheduler() -> Schedule {
.flush()
.add_system(movement::movement_system())
.flush()
.add_system(fov::fov_system())
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())

View File

@ -2,10 +2,11 @@ use crate::prelude::*;
#[system(for_each)]
#[read_component(Player)]
#[read_component(FieldOfView)]
pub fn movement(
entity: &Entity,
want_move: &WantsToMove,
#[resource] map: &Map,
#[resource] map: &mut Map,
#[resource] camera: &mut Camera,
ecs: &mut SubWorld,
commands: &mut CommandBuffer,
@ -13,14 +14,20 @@ pub fn movement(
if map.can_enter_tile(want_move.destination) {
commands.add_component(want_move.entity, want_move.destination);
if ecs
.entry_ref(want_move.entity)
.unwrap()
.get_component::<Player>()
.is_ok()
{
camera.on_player_move(want_move.destination)
if let Ok(entry) = ecs.entry_ref(want_move.entity) {
if let Ok(fov) = entry.get_component::<FieldOfView>() {
commands.add_component(want_move.entity, fov.clone_dirty());
if entry.get_component::<Player>().is_ok() {
camera.on_player_move(want_move.destination);
fov.visible_tiles.iter().for_each(|pos| {
map.revealed_tiles[map_idx(pos.x, pos.y)] = true;
});
}
}
}
}
commands.remove(*entity);
}

View File

@ -4,15 +4,19 @@ use crate::prelude::*;
#[read_component(Point)]
#[read_component(Name)]
#[read_component(Health)]
#[read_component(FieldOfView)]
#[read_component(Player)]
pub fn tooltips(ecs: &SubWorld, #[resource] mouse_pos: &Point, #[resource] camera: &Camera) {
let mut positions = <(Entity, &Point, &Name)>::query();
let mut fov = <&FieldOfView>::query().filter(component::<Player>());
let player_fov = fov.iter(ecs).next().unwrap();
let offset = Point::new(camera.left_x, camera.top_y);
let map_pos = *mouse_pos + offset;
let mut draw_batch = DrawBatch::new();
draw_batch.target(2);
positions
.iter(ecs)
.filter(|(_, pos, _)| **pos == map_pos)
.filter(|(_, pos, _)| **pos == map_pos && player_fov.visible_tiles.contains(&pos))
.for_each(|(entity, _, name)| {
let screen_pos = *mouse_pos * 4;
let display =