Add Health component and HUD system

This commit is contained in:
Daniel Lynn 2021-07-07 12:36:24 -05:00
parent 8d595d8508
commit b4796f40ea
4 changed files with 18 additions and 0 deletions

View File

@ -20,3 +20,9 @@ pub struct WantsToMove {
pub entity: Entity,
pub destination: Point,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Health {
pub current: i32,
pub max: i32,
}

View File

@ -70,6 +70,8 @@ impl GameState for State {
ctx.cls();
ctx.set_active_console(1);
ctx.cls();
ctx.set_active_console(2);
ctx.cls();
self.resources.insert(ctx.key);
@ -99,8 +101,10 @@ fn main() -> BError {
.with_tile_dimensions(32, 32)
.with_resource_path("resources/")
.with_font("dungeonfont.png", 32, 32)
.with_font("terminal8x8.png", 8, 8)
.with_simple_console(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png")
.with_simple_console_no_bg(DISPLAY_WIDTH, DISPLAY_HEIGHT, "dungeonfont.png")
.with_simple_console_no_bg(SCREEN_WIDTH * 2, SCREEN_HEIGHT * 2, "terminal8x8.png")
.build()?;
main_loop(context, State::new())

View File

@ -8,6 +8,10 @@ pub fn spawn_player(ecs: &mut World, pos: Point) {
color: ColorPair::new(WHITE, BLACK),
glyph: to_cp437('@'),
},
Health {
current: 20,
max: 20,
},
));
}

View File

@ -1,6 +1,7 @@
mod collisions;
mod end_turn;
mod entity_render;
mod hud;
mod map_render;
mod movement;
mod player_input;
@ -14,6 +15,7 @@ pub fn build_input_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.build()
}
@ -25,6 +27,7 @@ pub fn build_player_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.add_system(end_turn::end_turn_system())
.build()
}
@ -37,6 +40,7 @@ pub fn build_monster_scheduler() -> Schedule {
.flush()
.add_system(map_render::map_render_system())
.add_system(entity_render::entity_render_system())
.add_system(hud::hud_system())
.add_system(end_turn::end_turn_system())
.build()
}