28 lines
852 B
Rust

use super::MapArchitect;
use crate::prelude::*;
pub struct EmptyArchitect {}
impl MapArchitect for EmptyArchitect {
fn new(&mut self, rng: &mut RandomNumberGenerator) -> MapBuilder {
let mut mb = MapBuilder {
map: Map::new(),
rooms: Vec::new(),
monster_spawns: Vec::new(),
player_start: Point::zero(),
amulet_start: Point::zero(),
theme: super::themes::DungeonTheme::new(),
};
mb.fill(TileType::Floor);
mb.player_start = Point::new(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
mb.amulet_start = mb.find_most_distant(&mb.player_start);
for _ in 0..50 {
mb.monster_spawns.push(Point::new(
rng.range(1, SCREEN_WIDTH),
rng.range(1, SCREEN_HEIGHT),
));
}
mb
}
}