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map-builde
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22
.cargo/config.toml
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22
.cargo/config.toml
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# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below.
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# NOTE: For maximum performance, build using a nightly compiler
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# If you are using rust stable, remove the "-Zshare-generics=y" below.
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[target.x86_64-unknown-linux-gnu]
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linker = "/usr/bin/clang"
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rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"]
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# NOTE: you must manually install https://github.com/michaeleisel/zld on mac. you can easily do this with the "brew" package manager:
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# `brew install michaeleisel/zld/zld`
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[target.x86_64-apple-darwin]
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rustflags = ["-C", "link-arg=-fuse-ld=/usr/local/bin/zld", "-Zshare-generics=y"]
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[target.x86_64-pc-windows-msvc]
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linker = "rust-lld.exe"
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rustflags = ["-Zshare-generics=y"]
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# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
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# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.
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#[profile.dev]
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#debug = 1
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3469
Cargo.lock
generated
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3469
Cargo.lock
generated
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Load Diff
14
Cargo.toml
14
Cargo.toml
@ -1,8 +1,22 @@
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[package]
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name = "adventure-game"
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version = "0.1.0"
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authors = ["Daniel Lynn <daniel.eric.lynn@gmail.com>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = { version = "0.5", features = ["dynamic"] }
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rand = "0.8"
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getrandom = { version = "0.2", features = ["wasm-bindgen"] }
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[profile.dev.package."*"]
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opt-level = 3
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[profile.dev]
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opt-level = 1
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[features]
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default = ["hot-reload"]
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hot-reload = []
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BIN
assets/default_tilemap.aseprite
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BIN
assets/default_tilemap.aseprite
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assets/grass.aseprite
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assets/grass.aseprite
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assets/grass.png
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assets/grass.png
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After Width: | Height: | Size: 153 B |
BIN
assets/marshmallow.aseprite
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assets/marshmallow.aseprite
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assets/marshmallow.png
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assets/marshmallow.png
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assets/wall.aseprite
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assets/wall.aseprite
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assets/wall.png
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assets/wall.png
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After Width: | Height: | Size: 624 B |
2
rust-toolchain
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2
rust-toolchain
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[toolchain]
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channel = "nightly"
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2
src/components/mod.rs
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2
src/components/mod.rs
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pub struct Name(pub String);
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pub struct Player;
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41
src/main.rs
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src/main.rs
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fn main() {
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println!("Hello, world!");
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mod components;
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mod map;
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mod plugins;
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mod resources;
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mod systems;
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mod prelude {
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pub use crate::components::*;
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pub use crate::map::*;
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pub use crate::plugins::*;
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pub use crate::resources::*;
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pub use crate::systems::*;
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pub use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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pub use rand::prelude::*;
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pub const MAP_WIDTH: i32 = 80;
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pub const MAP_HEIGHT: i32 = 50;
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pub const CELL_SIZE: i32 = 64;
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pub const NUM_TILES: usize = (MAP_WIDTH * MAP_HEIGHT) as usize;
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}
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use prelude::*;
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fn main() {
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App::build()
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.insert_resource(ClearColor(Color::rgb(0.171875, 0.171875, 0.171875)))
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.init_resource::<Map>()
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.add_plugins(DefaultPlugins)
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//.add_plugin(FrameTimeDiagnosticsPlugin)
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//.add_plugin(LogDiagnosticsPlugin)
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//.add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::< ColorMaterial>)
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.add_startup_system(setup.system())
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.add_startup_system(add_player.system())
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.add_system(player_movement.system())
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.add_system(follow_player.system())
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.run();
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}
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25
src/map.rs
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src/map.rs
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use crate::prelude::*;
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#[derive(Clone, Copy)]
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pub enum Tile {
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Floor,
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Wall,
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}
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pub struct Map {
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pub tiles: Vec<Tile>,
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}
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impl Map {
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pub fn index(&self, x: i32, y: i32) -> usize {
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((y * MAP_HEIGHT) + x) as usize
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}
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}
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impl Default for Map {
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fn default() -> Self {
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Self {
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tiles: vec![Tile::Floor; NUM_TILES],
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}
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}
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}
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11
src/plugins/mod.rs
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src/plugins/mod.rs
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use crate::prelude::*;
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pub struct PlayerPlugin;
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impl Plugin for PlayerPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.insert_resource(GreetTimer(Timer::from_seconds(2.0, true)))
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.add_startup_system(add_player.system())
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.add_system(greet_player.system());
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}
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}
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3
src/resources/mod.rs
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3
src/resources/mod.rs
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use crate::prelude::*;
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pub struct GreetTimer(pub Timer);
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118
src/systems/mod.rs
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118
src/systems/mod.rs
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use crate::prelude::*;
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use bevy::render::camera::Camera;
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pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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map: Res<Map>,
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) {
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// Camera
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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// Map
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let grass_material = materials.add(asset_server.load("grass.png").into());
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let wall_material = materials.add(asset_server.load("wall.png").into());
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let half_w = MAP_WIDTH * CELL_SIZE / 2;
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let half_h = MAP_HEIGHT * CELL_SIZE / 2;
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for j in 0..MAP_HEIGHT {
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let y = j * CELL_SIZE - half_h;
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for i in 0..MAP_WIDTH {
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let x = i * CELL_SIZE - half_w;
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let index = map.index(i, j);
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let tile = map.tiles[index];
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let material = match tile {
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Tile::Floor => grass_material.clone(),
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Tile::Wall => wall_material.clone(),
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};
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let sprite = Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32));
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let transform = Transform::from_xyz(x as f32, y as f32, 0.0);
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commands.spawn_bundle(SpriteBundle {
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material,
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sprite,
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transform,
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..Default::default()
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});
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}
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}
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}
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pub fn add_player(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let player_material = materials.add(asset_server.load("marshmallow.png").into());
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commands
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.spawn()
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.insert(Player)
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.insert(Name("Player 1".to_string()))
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.insert_bundle(SpriteBundle {
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material: player_material,
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sprite: Sprite::new(Vec2::new(CELL_SIZE as f32, CELL_SIZE as f32)),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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..Default::default()
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});
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}
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pub fn player_movement(
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keyboard_input: Res<Input<KeyCode>>,
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mut query: Query<(&Player, &mut Transform)>,
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time: Res<Time>,
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) {
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if let Ok((_, mut transform)) = query.single_mut() {
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let mut direction = Vec2::ZERO;
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if keyboard_input.pressed(KeyCode::A) {
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direction.x -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::D) {
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direction.x += 1.0;
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}
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if keyboard_input.pressed(KeyCode::S) {
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direction.y -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::W) {
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direction.y += 1.0;
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}
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let translation = &mut transform.translation;
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let delta_seconds = time.delta_seconds();
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translation.x += delta_seconds * direction.x * 300.0;
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translation.y += delta_seconds * direction.y * 300.0;
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}
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}
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pub fn follow_player(
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mut q: QuerySet<(
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Query<&Transform, With<Player>>,
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Query<&mut Transform, With<Camera>>,
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)>,
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) {
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if let Ok(player_transform) = q.q0().single() {
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let player_translation = player_transform.translation;
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if let Ok(mut camera_transform) = q.q1_mut().single_mut() {
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let camera_translation = &mut camera_transform.translation;
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camera_translation.x = player_translation.x;
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camera_translation.y = player_translation.y;
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}
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}
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}
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pub fn greet_player(
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query: Query<&Name, With<Player>>,
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time: Res<Time>,
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mut timer: ResMut<GreetTimer>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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for name in query.iter() {
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println!("Hello, {}!", name.0);
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}
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}
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}
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Reference in New Issue
Block a user